![]() After a brief ill-fated encounter, Link ends up passing out. It's also an introduction to A Link Between Worlds' magic meter, which now refills on its own but is also used to power weaponry like the bow, mallet, and fire rod.Īs you enter the sanctuary, the game introduces the new villain, Yuga, who uses his magical powers to turn people into chalk paintings and who also bears some resemblance to Ganondorf. At this point, your sword is unsheathed, and the game introduces the lamp-an item rarely seen in modern Zelda games, but also the first thing collected in A Link to the Past-and progression requires you to play with a few of the series' traditional torch-lighting puzzles while swatting away a few buzz blobs. A similar mini-dungeon remains, however, as you're told you need to sneak inside via the graveyard. The map is so familiar, even, that when playing, I instinctively and innately knew my way around.īy clicking 'enter', you agree to GameSpot'sĪfter being turned away from the castle gates, Link heads to the Sanctuary-recalling the first steps of the original journey, which took you into the place of worship via the dungeons of the castle. The blast of nostalgia is unlikely to be lost on the near-30-somethings whose childhoods were filled with memories of the game's 1992 predecessor, The Legend of Zelda: A Link to the Past, with the new game's overworld appearing to have changed very little in the last two decades. It's a task more suited to a mail carrier than a blacksmith, perhaps, but it's an excuse to run about-with an updated version of the iconic Hyrule Field theme playing in the background, no less-and put you one step closer to the first encounter with Princess Zelda. Managing to avoid a telling off, Link is tasked with delivering a sword. He's late for work-in this incarnation Link is an apprentice blacksmith-and so the player rushes to punch the clock. Warning: this article contains discussion about the plot and opening sections of The Legend of Zelda: A Link Between Worlds.Ī Link Between Worlds starts, as a Zelda game typically starts, with Link waking up. ![]() But while the latest entry in the series starts off by reveling in its nostalgia, after playing for a couple of hours, I'm starting to wonder if the 3DS sequel has a trick or two up its sleeve. This is a series that relies on familiar beats and recognizable patterns, and there's a great sense of joy and excitement in seeing each game's inventive twists on the series' most famous moments. I slip into each new Zelda game like I would a comfortable pair of shoes.
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